Client Functions
This page provides detailed information about the functions available in the Client-side Bridge (bridge/client.lua).
Core Functions
Bridge.GetPlayerData()
Returns the full player data table from the framework.
Returns:
table
Bridge.GetPlayerJob()
Returns the player's current job information.
Returns:
table { name, label, grade, isBoss }
Bridge.GetPlayerName()
Returns the character's full name.
Returns:
string
Bridge.GetPlayerIdentifier()
Returns the player's unique character identifier (e.g., Citizen ID, License).
Returns:
string
Utility Functions
Bridge.Notify(message, type, duration)
Shows a framework-specific notification.
Arguments:
message(string): The text to display.type(string): 'success', 'error', 'info', or 'warning'.duration(number): Duration in milliseconds.
Bridge.HasAllowedJob()
Checks if the player's current job is in the allowed jobs list.
Returns:
boolean
Bridge.GetNearbyPlayers()
Returns a list of players within the detection radius.
Returns:
table
Example Usage
Checking Permissions
Showing a Custom Notification
Getting Character Name
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