πŸ–₯️Server Functions

This page provides detailed information about the functions available in the Server-side Bridge (bridge/server.lua).

Player Management

Bridge.GetPlayer(source)

Retrieves the framework's player object for the given server ID.

  • Returns: table (Player Object)

Bridge.GetIdentifier(source)

Retrieves the unique identifier for the player.

  • Returns: string

Bridge.GetPlayerNameServer(source)

Retrieves the character name on the server side.

  • Returns: string


Money & Transactions

Bridge.GetPlayerBank(source)

Gets the bank balance of a player.

  • Returns: number

Bridge.GetPlayerCash(source)

Gets the cash balance of a player.

  • Returns: number

Bridge.RemoveMoney(source, amount, type)

CRITICAL: Deducts money from a player.

  • Arguments:

    • source (number): Player server ID.

    • amount (number): Amount to remove.

    • type (string): 'bank' or 'cash'.

  • Returns: boolean (True if successful, False if insufficient funds or error)

Bridge.AddMoney(source, amount, type)

Adds money to a player's account.

  • Arguments:

    • source (number): Player server ID.

    • amount (number): Amount to add.

    • type (string): 'bank' or 'cash'.

  • Returns: boolean


Permission Checks

Bridge.IsJobBossServer(source, jobName)

Checks if a player is the boss of a specific job.

  • Returns: boolean

Bridge.GetAllPlayers()

Returns a list of all currently online players.

  • Returns: table


Internal Utilities

Bridge.RegisterServerCallback(name, callback)

Registers a server-side callback that can be triggered from the client.

Bridge.TriggerClientEvent(name, target, ...)

Wrapper for TriggerClientEvent to maintain consistency.


Example Usage

Safe Money Removal

Checking for Online Player

Last updated